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Retroarch ppsspp system text garbage
Retroarch ppsspp system text garbage




retroarch ppsspp system text garbage retroarch ppsspp system text garbage

The obvious one is the convenience of not having 10 separate programs to handle 10 separate systems.

retroarch ppsspp system text garbage

There are advantages and disadvantages to this program, but as time goes by the advantages have come to far outweigh the disadvantages for me. shaders modified to handle scaling/blending operations in linear light rather than gamma light. I feat that some of the modified shaders I use may not have made the transition e.g. They also seemed to be changing the way they handled shaders, and I've not investigated that yet. It was amazing being able to finally play games without any dropped/repeated frames on a 60Hz display, but it did not play nicely with G-Sync when I last tried that. My biggest issue with RetroArch is that there did not seem to be a good way to completely disable the synchronization stuff they're doing with audio/video. They'll be displayed with borders and in the wrong aspect ratio, and if the emulator has the option to perform aspect ratio correction, it will cause aliasing/flickering when scrolling.īeing able to store profiles for these parameters on a per-game basis is really convenient. Click to expand.I'll care once any other emulator or front-end has the extensive shader and cropping/scaling support that RetroArch does, along with support for per-game overrides.Īs an example, there's no other emulator I'm aware of which will let you play Konami PS1 games in true 4:3 without aliasing or (significant) blurring. But as soon as you replace the assets with the correct source, it looks fine.Įasy way to tell if you've got the right filesįile system from the "bad" source includes these. Since they merge to the master branch damn near daily, and it appears something changed with the assets since then which causes the current PPSSPP core to render with this garbage text. However, the assets folder you should be using comes from the official v1.9 release of PPSSPP, which was back in September and includes the latest libretro core update. Which is all well and good, and the instructions in the documentation are not misleading or anything like that, but the PPSSPP team commits/PR's to this branch almost daily (as a dev myself, again, I support that). So it turns out that the assets folder I downloaded was coming from the master branch of the PPSSPP github. This is the literal first thing that shows up as soon as you boot the game for the first time.






Retroarch ppsspp system text garbage